会走路的人
"几乎就是打QWOP的我了"
Current Generation (0)
Name | Score |
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Record History
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Controls
Gene mutation probabilityGene mutation amount
The number of elite parents
Motor noise
Round length
Animation quality
Simulation speed
Lazer speed
Lower the animation quality and simulation speed to save some CPU.
Zero frames per second and high simulation speed will give you the fastest results, but processor usage will go up as well.
About
What the hell is this?
This observational pastime hopes to evolve walking creatures through genetic algorithms.Who comes up with these names?
The names are generated based on each creature's genome. Since the genetic algorithm tends to produce creatures with similar genes, two creatures with similar names will have similar traits.Sometimes two creatures can have the same name by coincidence, as there are nearly infinite genome possibilities and limited numbers of letters in each name. Much like two people in real life with the same name, that doesn't mean they will behave the same.
Apologies in advance for any dirty words spelled by accident. Bad genome. :)
How is the score calculated?
In order to promote upright walking, each creature receives points based on how high the head is in relation to its feet, and how much it advances while upright. Bonus points are given for each proper step forward.Who made this?
This exercise in pointless science is brought to you by rednuht.org (which is really just one guy).Physics engine brought to you by the amazing Erin Catto, I'm using the very nice JS port by Paril.
Additional code by Leif Johnson.